Phoenix buff starcraft 2




















Phoenixes are a very common follow-up after expanding in PvZ, or even as an opening. Generally, Phoenixes are far more effective when in a squad of 4 or more before showing them to your opponent because 4 Phoenixes can kill a Queen using just one graviton beam.

Phoenixes pair well with Void Rays or Oracles , as Phoenixes can lift units such as Queens and tank damage from Spore Crawlers if the Zerg player does not manually target the Void Rays or Oracles while the Void Rays or Oracles deal the damage without being attacked. While they can attack air units, Hydralisks are vulnerable to a group of Phoenixes if there are not enough of them.

Phoenixes are a good way for Protoss to deal with Mutalisks. Phoenix's quotes video and sound - YouTube video. General Recent changes Pending changes Random page. Betting Preferences. What links here. Related changes. Upload file. Special pages. Printable version. Permanent link.

Page information. Browse SMW properties. This article covers the unit. For the Korean Zerg player, see PhoeNix. This article covers the current multiplayer version of this unit.

Hotkey :. DPS :. Cooldown :. Range :. Light , Mechanical. Banshee Void Ray Mutalisk. Battlecruiser Carrier Corruptor. Graviton Beam. Caster: Phoenix. Range : 4. Duration : 7 s. Hotkey : G. Makes the target unit float in the air, disabling its abilities. Massive units are immune. Anion Pulse-Crystals. Units and Buildings in Legacy of the Void. Hidden category: Pages with hard coded colors. Contact Us Send an email Chat with us Contact.

I can't believe how much more useful Phoenixes are going to be. This will revolutionise PvZ. It would be completley overpowered They would need a ton of Phoenixes to do any significant damage to the Hatch. Two Queens and a few Hydras could shut the Phoenixes down easily. Or just one Spore Colony. Like ANY air rush. And in the first post, I never said Hatchery. I said Hive. User Info: Sage If they did this buff, how would they justify Vikings and Corruptors not being able to do the same thing?

Do they fly higher or something? People don't want to be sword. User Info: Spixder. All your suggestion does is make air pressure even more costly to deal with, and to the people that say GET MOAR QUEENS, each queen is minerals which is reasonable but that's also 3 drones you don't have, which you'll sorely need to make enough of a force to regain map control and not let the protoss completely overrun with their superior macroed army.

User Info: NewMoonShadow. I think it'd be logical if the spire could be hit by any anti air attack. If you see any Overlords lumbering in for a scout, use the Stalker to take them out or at least chase them off.

You need to decide how many Void Rays versus how many Phoenix you want to produce and when you want to attack.

This depends on what your overall intentions are. If you are simply trying to harass the Zerg player and grab your expansion, you can go in as soon as you get 1 or 2 Phoenix and skip the Void Rays altogether. If you want to actually take out your opponent with the attack, Void Rays need to be added to the mix.

Phoenix are a really micro intensive unit. Regardless, you really need to do some heavy scouting before deciding for sure. You will have to sacrifice a Probe or two but you need to investigate the following factors:. As you can see above, there are a few ideal scenarios. In perfect conditions, you will find a greedy Zerg who has gone for 1 Queen at each base, has a fast expansion, a lot of Drones, and optional ground defense Zerglings, Spine Crawlers, Roaches and no technology.

In this situation I recommend going for the win. Chrono Boost out 1 Void Ray and 1 Phoenix and then move in. Do not move in with a single unit as you do not want to give away the surprise; keep your ships hidden. Continue to pump out Phoenix. Go right for the natural expansion's Queen; use the Phoenix to lift it up and let the Void Ray take it out. Reinforce with 2 more Phoenix to lift up incoming Queens and your single Void Ray can take out the Hatchery.

Let your spare Phoenix snipe Overlords. Once you push the Zerg player back into 1 base, you can grab an expansion yourself and easily win the game if they have not yet left already. If a less-than-ideal scenario, such as an Evolution Chamber or multiple Queens are out, you will want 2 Void Rays and a Phoenix before going in. A Phoenix plus 2 Void Rays can easily take out 2 Queens and then can snipe out Spore Crawlers faster than they can be built.

Reinforce with more Phoenix to lift off Queens as they come out of hatcheries. Many players will mess up with this build by trying to force the air rush. Wait for the matches where you run into a Zerg who went for a fast expansion and neglects to tech up. This way, you will get a lot more mileage out of your Phoenix if the only micro you have to do is to pick up Queens for your Void Rays to nuke.

If you decide to go air but realize it was a mistake, build 2 Phoenix to fly around the map and snipe out Overlords. Lift up any scouts at the Xel'Naga towers so the Zerg has no idea what is going on around the map. Sign up for my Free Starcraft 2 Mini-Course where I reveal my best strategies not seen anywhere on this site! When to Use the Phoenix vs Zerg The Phoenix is most effective versus Zerg players early in the game, catching them before they can get access to Lair technology.

Catching the Zerg Early Fortunately, Zerg players love putting off getting Lair technology whenever they think they can grab a fast expansion and build drones.

Killing the Scouting Drone In order to make this build work, the Zerg player absolutely cannot have an idea you are going for this. Void Rays and Phoenix You need to decide how many Void Rays versus how many Phoenix you want to produce and when you want to attack. You will have to sacrifice a Probe or two but you need to investigate the following factors: Is there a fast expansion? Is there an Evolution Chamber present?



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